BIG FUN. SMALL GAMES.
Just one
more round.
A little brainwork. A little chaos.
Pick your game and beat
your best.
Created By Nate
INSERT FREE TIME ↙
Choose your microgame 11
No downloads. Just play.
01 / WORDPLAY
Hangman
Every letter counts.
Find the hidden word before your guesses run out.
Choose a song to start listening.
Choose a difficulty to play
TURTLE DODGE / CHAOS
Know what is falling.
block types. Pickups have an extra outer outline: pink for helpful pickups, yellow for harmful Haste and Curse pickups. Helpful pickups glow green; solid hazards glow red without the extra outline. Neutral Weak blocks and inactive ghosts have grey outlines. Pictures show real block shapes and textures; sizes and rotations vary during play.
Spawn chances match gameplay exactly, use at most one decimal place, and add up to 100%.
Easy-size arena with safe edges. Blocks vary in shape, size, sway and speed—with 10% slower ordinary base speeds and a base falling-speed limit below Hard mode’s maximum. Sonic falls at 1.5× Impossible base speed; Snail moves at one third of Easy speed. Curse and Hourglass multiply these speeds. Spawns start every 1.6 seconds and ramp up to every 0.16 seconds. Pause freezes the game and healing timer.
Hits grant 1 second of contact protection. Burning and poison still tick; repeated effects refresh rather than stack. Skull blocks ignore protection. Hearts, shields and antidotes are safe pickups. Haste blocks hurt but also boost speed. Outlined ghost blocks are harmless. Rings show gravity fields and bomb blast range.
Screen-effect key
Match the screen’s edge color and symbols to these effects. Multiple effects can appear together. Pickup protection has a screen effect; brief protection after a hit does not.
CUBIE CASH
Little outfits. Big personality.
Earn Cash by playing, then collect Cubie Customs and Turtle Trails. Your purchases stay in this browser profile.
How to earn Cubie Cash
Score × game multiplier × difficulty bonus = converted score. Every 100 converted score earns 1 Cubie Cash. Partial Cash carries over between rounds. Finished rounds earn Cash once, even if you lose; Key Rush also pays when you exit. Temporary Core practice does not award Cash.
A little color in your wake.
Equipped: No trail
48 trails, priced from low to high. Trails fade in under half a second as you move in Turtle Dodge, Boss Crush, Pumpkin King, and The King's Wrath. Hidden during Singularity Core and practice. Reduced motion turns trail effects off.
CUSTOM PREVIEW
Classic Cubie
Bronze CustomROUND 1
Type the sequence. No Enter needed.